![]() You can use any weapon, although a fast plasma cutter on wide shot will pretty much be all you need. Beat level 5 for free power node (2 of 3). While there take the free power node (1 of 3).īefore heading down to the infirmary and barracks, try the firing range. The firing range lets you fire at the targets with infinite ammo, so you might be able to activate the program and use it to help you roast the few enemies near the range. Break corpses when you find them to prevent infection by the jellyfish necros, and of course, take the battery to replace the one that explodes in a pre-scripted event. Move the cargo containers to get to the other side. Don't spend too much ammo, as you will need the ammo later for the barracks fight. Shear their legs otherwise, and deal with them like other enemies. Inside the warship, use stasis on the military zombies to slow them down. When the objective updates, you can immediately launch yourself to the Valor's airlock, walk in, and get on with your mission. Quickly catch and toss all the mines out into space. ![]() When you have corralled all the mines just above the door to space, smash the energy capsules locking the door (use the space stomp to save ammo). Although you cannot eject them all immediately, having all six mines in range of your kinesis bullet makes the next part easier in vacuum. You will pass another Save Station as you go down the hall on the left, and across from it is the Armory door.įirst thing's first in the zero G area between the Ishimura and the Valor: use the kinesis module to rope in all six space mines towards the airlock at the bottom of the area. ![]() Once the battery is in place and all circuits are broken you can interact with the computer to release the warhead.Įxit the warhead room and head toward the Armory. ![]() Carefully dispatch the enemy, then grab the battery and slot it into the wall on the left side near the door. The battery is in the back right corner of the room, along with the second Necromorph. You need to kill the Necromorph using body shots only or dismember the arm to keep them from attacking you with it. If you let them hit you, or if you shoot the explosive sac, you will die instantly. Making matters worse, there are two bomb arm Necromorphs in the room with you. You cannot use any explosive weaponry in this room or else the nuke will be set off. It is surrounded by six circuit locks that need to be broken to release it, plus you need to find a battery to power the computer. ![]()
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